What is a good ping?
Under 20 ms is excellent, 20–50 ms is good for everything including gaming, 50–100 ms is fine for calls and casual games, and above 100 ms feels sluggish. Jitter below 10 ms is ideal; above 30 ms causes choppy calls.
| Metric | Good | Acceptable | Poor |
|---|---|---|---|
| Ping (median) | < 40 ms | 40–100 ms | > 100 ms |
| Jitter | < 10 ms | 10–30 ms | > 30 ms |
| Timeouts | 0 | < 2% | ≥ 2% |
How this ping test works
The test picks the test server with the lowest latency, then sends a tiny request every half second for the duration you choose. It reports the median (robust against occasional spikes), jitter (the average change between consecutive measurements) and requests that got no reply within two seconds. Longer tests catch intermittent problems that a 10-second test misses.
Common causes of high or unstable ping
- Wi-Fi interference — spikes and jitter. Try a cable or the 5 GHz band (2.4 vs 5 GHz).
- Someone else uploading or streaming — latency rises while the line is busy (bufferbloat). Compare idle and loaded latency in the speed test.
- Distance and routing — game servers in Europe or the Gulf are further from Pakistan than regional ones; choose the nearest region in the game.
- Mobile signal — weak 4G signal adds latency and timeouts.
Questions
Why is my ping in games different from this test?
Games measure latency to their own servers, which may be much further away than our test server. This test shows the quality of your connection itself; the game adds the distance to its server.
Is jitter or ping more important?
Both matter. A steady 60 ms often feels better than 30 ms that jumps to 150 ms, because games and calls handle constant delay better than unpredictable spikes.